#pragma once
#include "emitter.h"

class BleedingEmitter :
	public Emitter
{
public:
	BleedingEmitter(void);

	/** Update the Emitters */
    virtual void Update(long dt);

    /** Render the Emitters */
    virtual void Render(IRender* r, ICamera* cam);

protected:
	/** Spawn a particle */
    virtual void Spawn();

public:
	~BleedingEmitter(void);
};
